Go with the flow or seize control? Interaction principles that make games enjoyable

Grundy, Cathy and Blake, Andrew (2005) Go with the flow or seize control? Interaction principles that make games enjoyable. In: 27th International Conference on Information Technology Interfaces, 2005. IEEE Computer Society, pp. 277-282. ISBN 953713802X


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Official URL: http://dx.doi.org/10.1109/ITI.2005.1491138


A series of design principles relevant to creating graphics for games interfaces were interpreted from the work of leading interaction experts. Students studying for an MSc in Computer Games Graphics were asked to explore how the principles might improve enjoyment of a game. The graduates of the course consider visual themes and their layout; they were asked to develop graphical designs to test ideas and evaluate them within the group. The purpose of the activity was to consider how emotional responses might be improved, during game play, beyond levels of satisfaction usually associated with usability.

Item Type: Book Section
Uncontrolled Keywords: Computer Games, Fun, Interaction Principles, Graphics, Cognitive Model, Engagement, Flow, Experience based design
Subjects: University of Westminster > Science and Technology > Electronics and Computer Science, School of (No longer in use)
Depositing User: Users 4 not found.
Date Deposited: 02 Dec 2005
Last Modified: 11 Aug 2010 14:30
URI: http://westminsterresearch.wmin.ac.uk/id/eprint/1005

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