Design participation through the internet: a case study

Richens, P and Trinder, M (2008) Design participation through the internet: a case study. Architectural Research Quarterly, 3 (4). pp. 361-374. ISSN 1359-1355

Full text not available from this repository.
Official URL: https://dx.doi.org/10.1017/S1359135500002256

Abstract

Cambridge University and Microsoft are planning a shared computer research and teaching laboratory on a green-field site to the west of the city. The clients wished to use Internet based communication between themselves and their architects, including email, a website and virtual reality. We explain how this is to be achieved, and describe experiences during the first half of a two year project. Particularly successful has been the use of games software (Quake II) for 3D presentation of the emerging building design.

Item Type: Article
Subjects: University of Westminster > Architecture and the Built Environment
SWORD Depositor: repository@westminster.ac.uk
Depositing User: repository@westminster.ac.uk
Date Deposited: 11 Nov 2015 10:54
Last Modified: 05 Jan 2016 12:37
URI: http://westminsterresearch.wmin.ac.uk/id/eprint/15992

Actions (login required)

Edit Item (Repository staff only) Edit Item (Repository staff only)