Economou, Daphne and Mitchell, William L. and Pettifer, Steve R. and Cook, Jon and Marsh, James (2001) User centred virtual actor technology. In: VAST '01: Proceedings of the 2001 Conference on Virtual Reality, Archeology, and Cultural Heritage, Glyfada, Greece, 28-30 Nov 2001. ACM, New York, USA, pp. 323-332. ISBN 1581134479
Full text not available from this repository.
Official URL: http://doi.acm.org/10.1145/584993.585052
This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives drive the development of the 'Senet' project described in this paper: to develop a set of design guidelines for the use of virtual actors in Collaborative Virtual Environments (CVEs) for learning, and to inform the development of the underlying virtual actor technology following a user centred approach. The methodological approach followed involves the development of prototype virtual learning environments in a series of distinct phases. These are based on an ancient Egyptian game (senet) and are aimed at children at Key Stage Level 2 of the National Curriculum for education in England. Two-dimensional multimedia technology has been used to develop robust prototypes, which were then observed in use by children. The result of this study derived a set of design guidelines, which were then used to guide the implementation of a 3D CVE using the Deva CVE technology.
|Item Type:||Book Section|
|Research Community:||University of Westminster > Electronics and Computer Science, School of|
|Deposited On:||23 Nov 2006|
|Last Modified:||19 Oct 2009 15:21|
Repository Staff Only: item control page