Feel it, don't think: the significance of affect in the study of digital games

Shinkle, E (2005) Feel it, don't think: the significance of affect in the study of digital games. In: DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference, 16-20 Jun 2005, Vancouver.

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Item Type: Conference or Workshop Item (Paper)
Subjects: University of Westminster > Media, Arts and Design
SWORD Depositor: repository@westminster.ac.uk
Depositing User: repository@westminster.ac.uk
Date Deposited: 22 Feb 2007
Last Modified: 05 May 2016 10:47
URI: http://westminsterresearch.wmin.ac.uk/id/eprint/3457

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