Feel it, don't think: the significance of affect in the study of digital games

Shinkle, Eugenie (2005) Feel it, don't think: the significance of affect in the study of digital games. In: DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference, 16-20 Jun 2005, Vancouver.

Full text not available from this repository.
Official URL: http://www.digra.org/dl/db/06276.00216.pdf
Item Type: Conference or Workshop Item (Paper)
Subjects: University of Westminster > Media, Arts and Design
Depositing User: Miss Nina Watts
Date Deposited: 22 Feb 2007
Last Modified: 01 Jun 2011 14:56
URI: http://westminsterresearch.wmin.ac.uk/id/eprint/3457

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