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Items where Author is Shinkle, Eugenie

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Number of items: 10.


Deriu, Davide and Kamvasinou, Krystallia and Shinkle, Eugenie, eds. (2014) Emerging landscapes: between production and representation. Ashgate, Farnham. ISBN 9781409467052

Shinkle, Eugenie (2014) Prelude to a future: global risk and environmental apocalypse in contemporary landscape photography. In: Deriu, D. and Kamvasinou, K. and Shinkle, E., (eds.) Emerging landscapes: between production and representation. Ashgate, Farnham, pp. 29-38. ISBN 9781409467052


Shinkle, Eugenie (2013) Fashion's digital body: seeing and feeling in fashion interactives. In: Bartlett, Djurdja and Cole, Shaun and Rocamora, Agnes, (eds.) Fashion media: past and present. Bloomsbury Publishing, London. ISBN 9780857853073


Shinkle, Eugenie (2012) Uneasy bodies: affect, embodies perception, and contemporary fashion photography. In: Pappenburg, Bettina and Zarzycka, Marta, (eds.) Carnal aesthetics: transgressive imagery and feminist politics. IB Tauris. ISBN 9781780760131

Shinkle, Eugenie (2012) Videogames and the digital sublime. In: Karatzogianni, Athina and Kuntsman, Adi, (eds.) Digital cultures and the politics of emotion: feelings, affect and technological change. Palgrave Macmillan, London. ISBN 9780230296589


Shinkle, Eugenie (2011) Playing for the camera: Huizinga's Homo Ludens: technology, and the playful body in fashion photography. In: Sigurjónsdóttir, Æsa and Turney, Jo and Langkjær, Michael A., (eds.) Images in time: flashing forward, backward, in front and behind photography in fashion, advertising and the press. Wunderkammer Press, Bath, pp. 165-182. ISBN 9780956646224


Shinkle, Eugenie, ed. (2008) Fashion as photograph: viewing and reviewing images of fashion. I. B. Taurus, London. ISBN 9781845115173


Shinkle, Eugenie (2005) Corporealis ergo sum: affective response in digital games. In: Garrelts, Nate, (ed.) Digital gameplay: essays on the nexus of game and gamer. McFarland & Co, North Carolina, USA, pp. 21-35. ISBN 0786422920

Shinkle, Eugenie (2005) Feel it, don't think: the significance of affect in the study of digital games. In: DiGRA 2005: Changing Views: Worlds in Play, 2005 International Conference, 16-20 Jun 2005, Vancouver.


Shinkle, Eugenie (2004) Boredom, repetition, inertia: contemporary photography and the aesthetics of the banal. Mosaic: a journal for the interdisciplinary study of literature, 37 (4). pp. 165-184. ISSN 0027-1276

This list was generated on Mon Mar 2 15:43:39 2015 GMT.